![]() ![]() Robert Oppenheimer was the director of the Los Alamos Laboratory that designed the bombs. From 1942 to 1946, the project was under the direction of Major General Leslie Groves of the U.S. It was led by the United States in collaboration with the United Kingdom and with support from Canada. Very weird, insane game- sure is oddly fun tho'.The Manhattan Project was a program of research and development undertaken during World War II to produce the first nuclear weapons. Sort of an in-run mini version of long term research. Lightning+ energy bolt for a boogey woogey. Oh, like, combine pierce with ? cannonball? to make or unlock sawblade. I think the later components are both powerful and interesting enough to reward them requiring combos. ![]() Since we already have 'combine' components, I'd recommend/suggest/request that the 'cooler' modules be by combining the base components.Īlchemy, you say? HEy, gotta go through alchemy to get to chemistry, right? :) * Energy.shard? Is it a shard of ? some crystal ? - that can be *charged* with energy? ( I suspect the energy bolt has a larger splash but not sure I'm right or that isn't just gfx) oops ) - but we have energy bolts, right? Kind of hard to throw fire - unless you're thinking plasma bolts ( physicists start debating plasmic properties of fire. I'd love to have the option of adding that as a projectile effect ( or firebarrel sounds fun. * As to fire - lightning and cold are seen as "added elemental mods" - why not fire? The wooden barrel seems op? I'd think size might determine how much "explosive" is in it, but that tends to logic such as 'shouldn't kinetic damage be effected by speed & size' - so maybe that's a pointless tangent. * It seems "unfair" that barrels AoE is based on the projectile dmg - I'd think that like fireball's DOT it should be unrelated. ![]() I just posted a thread re: hidden attributes of start projectiles. ![]()
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